The abbreviation GML can be spelled using the International Phonetic Alphabet (IPA) as /dʒiː ɛm ɛl/. The first letter, "G," is pronounced as the voiced velar stop /ɡ/. The second letter, "M," is articulated as the voiced bilabial nasal /m/. The last letter, "L," is pronounced as the voiceless alveolar lateral approximant /l/. Its spelling is significant for those working in geographic information systems (GIS) as GML stands for Geography Markup Language, an XML grammar for expressing geographic features.
GML, acronym for GameMaker Language, refers to a programming language extensively used in the development of video games using the software GameMaker Studio. It is a flexible and user-friendly scripting language designed specifically for game development purposes. GML serves as the backbone of GameMaker, enabling developers to create interactive and dynamic gameplay elements.
With an extensive set of built-in functions and a syntax similar to other popular programming languages like C and JavaScript, GML allows game developers to control various aspects of game mechanics. It facilitates tasks such as sprite and object manipulation, collision detection, character movement, sound effects, and more. GML supports event-driven programming, where developers define the actions and behavior of objects in response to player input or other events within the game world.
Furthermore, GML enables developers to create custom functions and scripts, greatly extending the capabilities of GameMaker Studio. It provides control structures like loops and conditionals that aid in decision-making and repetitive tasks. GML also supports variable management, allowing developers to store and manipulate data throughout the game.
Due to its simplicity and accessibility, GML is an excellent starting point for novice game developers, while also offering advanced features for experienced programmers. The language's versatility and its integration with GameMaker Studio make it a powerful tool for creating 2D games across various platforms, including desktop computers, consoles, and mobile devices.