The term "indirect vection" refers to the sensation of movement that is experienced when an individual is stationary and another object moves nearby. The spelling of this phrase can be explained using the International Phonetic Alphabet (IPA): ɪndɪrɛkt vɛkʃən. This phonetic transcription shows that the first syllable is pronounced as "in," the "di" is pronounced as "duh," and the stress is on the second syllable of "vection." Overall, the spelling and pronunciation of "indirect vection" can be tricky to master without knowledge of the IPA.
Indirect vection, also known as implied or implied motion, refers to a perceptual phenomenon where a stationary object gives the illusion of movement due to surrounding moving elements or visual cues. It occurs when our visual system detects motion cues in the periphery or background, leading to the interpretation of motion in an object even when it is objectively stationary.
The term "indirect" signifies that the perceived motion is not directly caused by the object itself, but rather a result of the context or environment in which the object is viewed. These motion cues can take various forms, such as nearby moving objects, scrolling text, or changing visual patterns. When presented with such stimuli, our brain processes the visual information and integrates it into a coherent perception of motion.
Indirect vection plays a significant role in virtual reality experiences, video games, and immersive media. By manipulating the surrounding visual elements, designers can create a sense of motion and enhance the users' sense of immersion. It can also be observed in everyday situations, like watching a movie in a cinema, where the stationary screen produces the illusion of movement due to the projected film's motion.
Understanding indirect vection is essential in various fields, including psychology, neuroscience, and design, as it helps to explain how our brain interprets visual stimuli and constructs our perception of motion. By further studying this phenomenon, researchers can develop more effective techniques for simulating motion and creating realistic visual experiences.
Circumferential v.
A practical medical dictionary. By Stedman, Thomas Lathrop. Published 1920.
The term "indirect vection" combines two words: "indirect" and "vection".
The word "indirect" is derived from the Latin word "indirectus", which is a combination of the prefix "in" meaning "not" or "without", and the word "directus", meaning "straight" or "direct". Thus, "indirect" refers to something that is not done in a straightforward or direct manner.
The word "vection" comes from the Latin verb "vehere", meaning "to carry". In this context, "vection" refers to the perceptual experience of self-motion or the illusion of movement. It is often used in the field of psychology to describe the sensory processes involved in perceiving motion.
Therefore, "indirect vection" describes a phenomenon where the perception of motion or self-motion is induced in an indirect or non-straightforward way.